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Mage: The Sorcerer's Crusade : ウィキペディア英語版 | Mage: The Sorcerer's Crusade
''Mage: The Sorcerers Crusade'' is a role playing game that takes place in the World of Darkness during the Renaissance. It is a prequel of ''Mage: The Ascension'' and depicts the beginning of the struggle between "traditionalists" and "technocrats". ==History== White Wolf Publishing came up with a new model for game releases as historical RPGs, each based on one of the original World of Darkness games. This resulted in three new lines: ''Vampire: The Dark Ages'' (1996), ''Werewolf: The Wild West'' (1997), and ''Mage: The Sorcerer's Crusade'' (1998). By 1998 White Wolf was facing continued economic problems, and was hitting a crisis. Of their last five World of Darkness games – the three new historical games, as well as 1994's ''Wraith: The Oblivion'' and 1995's ''Changeling: The Dreaming'' – only ''Vampire: The Dark Ages'' sold well. White Wolf also decided that they could not afford to keep publishing ''Changeling: The Dreaming'', ''Werewolf: The Wild West'', or ''Mage: The Sorcerer's Crusade'', so the company began publishing them under its new imprint called "Arthaus". The ''Changeling'' line did well at ArtHaus, as did ''Mage: The Sorcerers Crusade''.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Mage: The Sorcerer's Crusade」の詳細全文を読む
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